Matteo Bruni : d3d9/tests: Fix some messages.

Alexandre Julliard julliard at winehq.org
Wed Jul 27 13:25:24 CDT 2011


Module: wine
Branch: master
Commit: 9a790806bdfe6873de2af9c0a68271fcde093956
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a790806bdfe6873de2af9c0a68271fcde093956

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Jul 22 20:01:25 2011 +0200

d3d9/tests: Fix some messages.

---

 dlls/d3d9/tests/visual.c |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 761a385..7651069 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -940,19 +940,19 @@ static void fog_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
-    ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
+    ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
 
     /* First test: Both table fog and vertex fog off */
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
-    ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
+    ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
 
     /* Start = 0, end = 1. Should be default, but set them */
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
-    ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
+    ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
 
     if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
     {
@@ -966,7 +966,7 @@ static void fog_test(IDirect3DDevice9 *device)
 
         /* That makes it use the Z value */
         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
-        ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
+        ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr);
         /* Untransformed, vertex fog != none (or table fog != none):
          * Use the Z value as input into the equation
          */
@@ -1035,12 +1035,12 @@ static void fog_test(IDirect3DDevice9 *device)
         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
         ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
-        ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
+        ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
 
         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
-        ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
+        ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
         hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
 
@@ -1154,7 +1154,7 @@ static void fog_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
     ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
-    ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
+    ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
     ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
 }




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