Henri Verbeet : wined3d: Only invalidate state for the current context in surface_blt_fbo().

Alexandre Julliard julliard at winehq.org
Thu Jul 28 13:55:40 CDT 2011


Module: wine
Branch: master
Commit: 2bf020e26fcee9f09dbb167f4db8c1126053ae1d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2bf020e26fcee9f09dbb167f4db8c1126053ae1d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jul 27 21:13:33 2011 +0200

wined3d: Only invalidate state for the current context in surface_blt_fbo().

---

 dlls/wined3d/surface.c |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d34bcd5..3d9bfb7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5105,16 +5105,16 @@ static void surface_blt_fbo(struct wined3d_device *device, const WINED3DTEXTUREF
         context_set_draw_buffer(context, GL_COLOR_ATTACHMENT0);
     }
     context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
-    device_invalidate_state(device, STATE_FRAMEBUFFER);
+    context_invalidate_state(context, STATE_FRAMEBUFFER);
 
     glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-    device_invalidate_state(device, STATE_RENDER(WINED3DRS_COLORWRITEENABLE));
-    device_invalidate_state(device, STATE_RENDER(WINED3DRS_COLORWRITEENABLE1));
-    device_invalidate_state(device, STATE_RENDER(WINED3DRS_COLORWRITEENABLE2));
-    device_invalidate_state(device, STATE_RENDER(WINED3DRS_COLORWRITEENABLE3));
+    context_invalidate_state(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE));
+    context_invalidate_state(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE1));
+    context_invalidate_state(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE2));
+    context_invalidate_state(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE3));
 
     glDisable(GL_SCISSOR_TEST);
-    device_invalidate_state(device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
+    context_invalidate_state(context, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
 
     gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
             dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT, gl_filter);




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