Henri Verbeet : wined3d: Complain about users disabling GLSL.

Alexandre Julliard julliard at winehq.org
Fri Jul 29 12:37:01 CDT 2011


Module: wine
Branch: master
Commit: 64f71fda6d3f3ec1dddf4cbeecaeaad63b3c893e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=64f71fda6d3f3ec1dddf4cbeecaeaad63b3c893e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul 28 22:27:55 2011 +0200

wined3d: Complain about users disabling GLSL.

---

 dlls/wined3d/wined3d_main.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 5976c83..7a0d4b6 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -28,6 +28,7 @@
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DECLARE_DEBUG_CHANNEL(winediag);
 
 struct wined3d_wndproc
 {
@@ -238,6 +239,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
         {
             if (!strcmp(buffer,"disabled"))
             {
+                ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
                 TRACE("Use of GL Shading Language disabled\n");
                 wined3d_settings.glslRequested = FALSE;
             }




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