Michael Stefaniuc : d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.

Alexandre Julliard julliard at winehq.org
Wed Jun 1 12:11:07 CDT 2011


Module: wine
Branch: master
Commit: 36de21b3a1ed854bc2d9929c4b9eebaffb2bf0ad
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=36de21b3a1ed854bc2d9929c4b9eebaffb2bf0ad

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Wed Jun  1 10:46:00 2011 +0200

d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.

---

 dlls/d3d10core/d3d10core_private.h |    2 +-
 dlls/d3d10core/device.c            |    2 +-
 dlls/d3d10core/view.c              |   11 ++++++++---
 3 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index ba6103e..0640556 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -145,7 +145,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
 /* ID3D10ShaderResourceView */
 struct d3d10_shader_resource_view
 {
-    const struct ID3D10ShaderResourceViewVtbl *vtbl;
+    ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
     LONG refcount;
 };
 
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 42dcfd3..bc8d31f 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -742,7 +742,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     }
 
     TRACE("Created shader resource view %p.\n", object);
-    *view = (ID3D10ShaderResourceView *)object;
+    *view = &object->ID3D10ShaderResourceView_iface;
 
     return S_OK;
 }
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 282bc24..fb289a6 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -468,6 +468,11 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
     return S_OK;
 }
 
+static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
+}
+
 /* IUnknown methods */
 
 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
@@ -493,7 +498,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
 
 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
 {
-    struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
+    struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
     ULONG refcount = InterlockedIncrement(&This->refcount);
 
     TRACE("%p increasing refcount to %u.\n", This, refcount);
@@ -503,7 +508,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
 
 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
 {
-    struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface;
+    struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
     ULONG refcount = InterlockedDecrement(&This->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", This, refcount);
@@ -585,7 +590,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
 
 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
 {
-    view->vtbl = &d3d10_shader_resource_view_vtbl;
+    view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
     view->refcount = 1;
 
     return S_OK;




More information about the wine-cvs mailing list