Matteo Bruni : wined3d: Mark some texture formats as filterable.

Alexandre Julliard julliard at winehq.org
Fri Jun 3 14:04:39 CDT 2011


Module: wine
Branch: master
Commit: 6647c8f72dad6b7dd5e6e6a837b16cf67b77857d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6647c8f72dad6b7dd5e6e6a837b16cf67b77857d

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Jun  2 00:13:08 2011 +0200

wined3d: Mark some texture formats as filterable.

---

 dlls/wined3d/utils.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 25c0512..8f48e46 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -693,11 +693,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_B2G3R3_UNORM,           GL_R3_G3_B2,                      GL_R3_G3_B2,                            0,
             GL_RGB,                     GL_UNSIGNED_BYTE_3_3_2,           0,
-            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_A8_UNORM,               GL_ALPHA8,                        GL_ALPHA8,                              0,
             GL_ALPHA,                   GL_UNSIGNED_BYTE,                 0,
-            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_B4G4R4X4_UNORM,         GL_RGB4,                          GL_RGB4,                                0,
             GL_BGRA,                    GL_UNSIGNED_SHORT_4_4_4_4_REV,    0,
@@ -738,7 +738,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3D_GL_EXT_NONE,        NULL},
     {WINED3DFMT_L4A4_UNORM,             GL_LUMINANCE4_ALPHA4,             GL_LUMINANCE4_ALPHA4,                   0,
             GL_LUMINANCE_ALPHA,         GL_UNSIGNED_BYTE,                 2,
-            0,
+            WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        &convert_l4a4_unorm},
     /* Bump mapping stuff */
     {WINED3DFMT_R8G8_SNORM,             GL_RGB8,                          GL_RGB8,                                0,




More information about the wine-cvs mailing list