Sean Sube : d3d9/tests: Added unbound sampler test for pixel shaders.
Alexandre Julliard
julliard at winehq.org
Fri Jun 3 14:04:39 CDT 2011
Module: wine
Branch: master
Commit: 301c6ef4e5d1ba3a2a04aee1b12a466a3f5ae684
URL: http://source.winehq.org/git/wine.git/?a=commit;h=301c6ef4e5d1ba3a2a04aee1b12a466a3f5ae684
Author: Sean Sube <ssube at codeweavers.com>
Date: Thu Jun 2 11:58:02 2011 -0500
d3d9/tests: Added unbound sampler test for pixel shaders.
---
dlls/d3d9/tests/visual.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 80 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 79207dd..e6cab39 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -12049,6 +12049,85 @@ static void ds_size_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(old_ds);
}
+static void unbound_sampler_test(IDirect3DDevice9 *device)
+{
+ HRESULT hr;
+ IDirect3DPixelShader9 *ps;
+ IDirect3DSurface9 *rt, *old_rt;
+ DWORD color;
+
+ static const DWORD ps_code[] =
+ {
+ 0xffff0200, /* ps_2_0 */
+ 0x0200001f, 0x90000000, 0xa00f0800, /* dcl_2d s0 */
+ 0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
+ 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, /* texld r0, t0, s0 */
+ 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
+ 0x0000ffff, /* end */
+ };
+
+ static const struct
+ {
+ float x, y, z;
+ float u, v;
+ }
+ quad[] =
+ {
+ {-1.0f, -1.0f, 0.1f, 0.0f, 0.0f},
+ {-1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
+ { 1.0f, -1.0f, 0.1f, 0.0f, 1.0f},
+ { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
+ };
+
+ hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStage failed, %#x.\n", hr);
+
+ hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateRenderTarget failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_GetRenderTarget(device, 0, &old_rt);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_GetRenderTarget failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 );
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x56ffffff, 0, 0);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetPixelShader(device, ps);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
+ if(SUCCEEDED(hr))
+ {
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
+ }
+
+ color = getPixelColorFromSurface(rt, 32, 32);
+ todo_wine ok(color == 0x56000000, "Unbound sampler color is %#x.\n", color);
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, old_rt);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetPixelShader(device, NULL);
+ ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
+
+ IDirect3DSurface9_Release(rt);
+ IDirect3DSurface9_Release(old_rt);
+ IDirect3DPixelShader9_Release(ps);
+}
+
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
@@ -12192,6 +12271,7 @@ START_TEST(visual)
cnd_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
dp2add_ps_test(device_ptr);
+ unbound_sampler_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
nested_loop_test(device_ptr);
pretransformed_varying_test(device_ptr);
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