Stefan Dösinger : wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up.

Alexandre Julliard julliard at winehq.org
Tue Jun 14 11:57:47 CDT 2011


Module: wine
Branch: master
Commit: a4212786250b5609f1b5f5a6d46d329c7252f18d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a4212786250b5609f1b5f5a6d46d329c7252f18d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jun 11 16:19:45 2011 +0200

wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up.

---

 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6a1e639..529f5ce 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4231,8 +4231,8 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_up(struct wined3d_device *de
         device->stateBlock->state.load_base_vertex_index = 0;
         device_invalidate_state(device, STATE_BASEVERTEXINDEX);
     }
-    /* Mark the state dirty until we have nicer tracking of the stream source pointers */
-    device_invalidate_state(device, STATE_VDECL);
+    /* Invalidate the state until we have nicer tracking of the stream source pointers */
+    device_invalidate_state(device, STATE_STREAMSRC);
     device_invalidate_state(device, STATE_INDEXBUFFER);
 
     drawPrimitive(device, index_count, 0, index_size, index_data);




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