Henri Verbeet : wined3d: Check the correct debug class in checkGLcall.

Alexandre Julliard julliard at winehq.org
Thu Jun 16 14:28:48 CDT 2011


Module: wine
Branch: master
Commit: 26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=26eb6c8eeae6ba8c24f001edb94b2e6e9cf7c4a4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 16 00:40:32 2011 +0200

wined3d: Check the correct debug class in checkGLcall.

---

 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d20800a..52af441 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
 #define checkGLcall(A)                                              \
 do {                                                                \
     GLint err;                                                      \
-    if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break;   \
+    if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break;    \
     err = glGetError();                                             \
     if (err == GL_NO_ERROR) {                                       \
        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__);        \




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