Henri Verbeet : d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource .

Alexandre Julliard julliard at winehq.org
Fri Jun 17 13:13:46 CDT 2011


Module: wine
Branch: master
Commit: dc6581ce5eb4d1176d4c5b74bb6ea5a1556cd314
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dc6581ce5eb4d1176d4c5b74bb6ea5a1556cd314

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 16 22:38:28 2011 +0200

d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.

---

 dlls/d3d8/buffer.c |   22 +++++++++++++++++-----
 1 files changed, 17 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 8cf5531..74d81f4 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -21,6 +21,11 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
+static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
+{
+    return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, lpVtbl);
+}
+
 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
 {
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@@ -95,14 +100,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
+    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
     wined3d_mutex_lock();
-    hr = wined3d_buffer_set_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
-            guid, data, data_size, flags);
+    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
     wined3d_mutex_unlock();
 
     return hr;
@@ -111,14 +118,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
+    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
     wined3d_mutex_lock();
-    hr = wined3d_buffer_get_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
-            guid, data, data_size);
+    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
     wined3d_mutex_unlock();
 
     return hr;
@@ -126,12 +135,15 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
 
 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
 {
+    IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+    struct wined3d_resource *resource;
     HRESULT hr;
 
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
     wined3d_mutex_lock();
-    hr = wined3d_buffer_free_private_data(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, guid);
+    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    hr = wined3d_resource_free_private_data(resource, guid);
     wined3d_mutex_unlock();
 
     return hr;




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