Henri Verbeet : wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.

Alexandre Julliard julliard at winehq.org
Wed Jun 22 11:48:40 CDT 2011


Module: wine
Branch: master
Commit: 14bc0e9ef23902d122274609cb574adecc03e34c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=14bc0e9ef23902d122274609cb574adecc03e34c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jun 21 19:50:09 2011 +0200

wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.

---

 dlls/wined3d/buffer.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 58352c9..1199d3c 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1070,6 +1070,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
                         TRACE("Dynamic buffer, dropping VBO\n");
                         buffer_unload(&buffer->resource);
                         buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
+                        device_invalidate_state(device, STATE_STREAMSRC);
                     }
                     else
                     {




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