Stefan Dösinger : wined3d: Get rid of the has_signature_idx field in the ARB ps private data.

Alexandre Julliard julliard at winehq.org
Fri Jun 24 13:54:01 CDT 2011


Module: wine
Branch: master
Commit: 1bc01f8f87b88fc4f962b8021b7efd4d0aa84530
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1bc01f8f87b88fc4f962b8021b7efd4d0aa84530

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Jun 20 23:26:03 2011 +0200

wined3d: Get rid of the has_signature_idx field in the ARB ps private data.

---

 dlls/wined3d/arb_program_shader.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 893455e..e533018 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -285,7 +285,6 @@ struct ps_signature
 struct arb_pshader_private {
     struct arb_ps_compiled_shader   *gl_shaders;
     UINT                            num_gl_shaders, shader_array_size;
-    BOOL                            has_signature_idx;
     DWORD                           input_signature_idx;
     DWORD                           clipplane_emulation;
     BOOL                            clamp_consts;
@@ -4277,7 +4276,6 @@ static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *sh
         else
             shader_data->input_signature_idx = find_input_signature(priv, shader->input_signature);
 
-        shader_data->has_signature_idx = TRUE;
         TRACE("Shader got assigned input signature index %u\n", shader_data->input_signature_idx);
 
         if (!device->vs_clipping)




More information about the wine-cvs mailing list