Stefan Dösinger : wined3d: Get rid of the has_signature_idx field in the ARB ps private data.
Alexandre Julliard
julliard at winehq.org
Fri Jun 24 13:54:01 CDT 2011
Module: wine
Branch: master
Commit: 1bc01f8f87b88fc4f962b8021b7efd4d0aa84530
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1bc01f8f87b88fc4f962b8021b7efd4d0aa84530
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Jun 20 23:26:03 2011 +0200
wined3d: Get rid of the has_signature_idx field in the ARB ps private data.
---
dlls/wined3d/arb_program_shader.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 893455e..e533018 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -285,7 +285,6 @@ struct ps_signature
struct arb_pshader_private {
struct arb_ps_compiled_shader *gl_shaders;
UINT num_gl_shaders, shader_array_size;
- BOOL has_signature_idx;
DWORD input_signature_idx;
DWORD clipplane_emulation;
BOOL clamp_consts;
@@ -4277,7 +4276,6 @@ static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *sh
else
shader_data->input_signature_idx = find_input_signature(priv, shader->input_signature);
- shader_data->has_signature_idx = TRUE;
TRACE("Shader got assigned input signature index %u\n", shader_data->input_signature_idx);
if (!device->vs_clipping)
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