Henri Verbeet : wined3d: Use basetexture_set_dirty() in some more places.
Alexandre Julliard
julliard at winehq.org
Wed Mar 2 12:23:48 CST 2011
Module: wine
Branch: master
Commit: fe425a2f23180ccbec4434ca9796167963fd0f6c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fe425a2f23180ccbec4434ca9796167963fd0f6c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 2 08:55:47 2011 +0100
wined3d: Use basetexture_set_dirty() in some more places.
---
dlls/wined3d/basetexture.c | 3 +--
dlls/wined3d/cubetexture.c | 3 +--
dlls/wined3d/texture.c | 3 +--
dlls/wined3d/volume.c | 3 +--
dlls/wined3d/volumetexture.c | 3 +--
5 files changed, 5 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 2c88675..20685e4 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -122,8 +122,7 @@ void basetexture_unload(IWineD3DBaseTextureImpl *texture)
if (context) context_release(context);
- texture->baseTexture.texture_rgb.dirty = TRUE;
- texture->baseTexture.texture_srgb.dirty = TRUE;
+ basetexture_set_dirty(texture, TRUE);
resource_unload(&texture->resource);
}
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 0fc5aba..47dcc2b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -418,8 +418,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *
return WINED3DERR_INVALIDCALL;
}
- texture->baseTexture.texture_rgb.dirty = TRUE;
- texture->baseTexture.texture_srgb.dirty = TRUE;
+ basetexture_set_dirty(texture, TRUE);
surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
return WINED3D_OK;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index df52996..32ff66b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -435,8 +435,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, c
return WINED3DERR_INVALIDCALL;
}
- texture->baseTexture.texture_rgb.dirty = TRUE;
- texture->baseTexture.texture_srgb.dirty = TRUE;
+ basetexture_set_dirty(texture, TRUE);
surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
return WINED3D_OK;
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 7c98cc9..e877cfb 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -279,8 +279,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
{
volume_add_dirty_box(This, &This->lockedBox);
- This->container->baseTexture.texture_rgb.dirty = TRUE;
- This->container->baseTexture.texture_srgb.dirty = TRUE;
+ basetexture_set_dirty((IWineD3DBaseTextureImpl *)This->container, TRUE);
}
This->locked = TRUE;
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 6ebd1c2..2ac6091 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -349,8 +349,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
return WINED3DERR_INVALIDCALL;
}
- texture->baseTexture.texture_rgb.dirty = TRUE;
- texture->baseTexture.texture_srgb.dirty = TRUE;
+ basetexture_set_dirty(texture, TRUE);
volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
return WINED3D_OK;
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