Michael Stefaniuc : d3d8: COM cleanup in shader.c.
Alexandre Julliard
julliard at winehq.org
Tue Mar 15 11:33:56 CDT 2011
Module: wine
Branch: master
Commit: bc6786d0e540d162ad1cc5eb6b4d1ab8b65569f7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bc6786d0e540d162ad1cc5eb6b4d1ab8b65569f7
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Mon Mar 14 23:29:09 2011 +0100
d3d8: COM cleanup in shader.c.
---
dlls/d3d8/d3d8_private.h | 6 +++---
dlls/d3d8/device.c | 4 ++--
dlls/d3d8/shader.c | 22 ++++++++++++++++------
3 files changed, 21 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 59b851a..b577ea5 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -484,8 +484,8 @@ DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
*/
struct IDirect3DVertexShader8Impl {
- const IDirect3DVertexShader8Vtbl *lpVtbl;
- LONG ref;
+ IDirect3DVertexShader8 IDirect3DVertexShader8_iface;
+ LONG ref;
IDirect3DVertexDeclaration8 *vertex_declaration;
IWineD3DVertexShader *wineD3DVertexShader;
@@ -500,7 +500,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader8Impl {
- const IDirect3DPixelShader8Vtbl *lpVtbl;
+ IDirect3DPixelShader8 IDirect3DPixelShader8_iface;
LONG ref;
DWORD handle;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 9383173..bfc3f74 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2146,7 +2146,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
wined3d_mutex_unlock();
- if (IUnknown_Release((IUnknown *)shader))
+ if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
{
ERR("Shader %p has references left, this shouldn't happen.\n", shader);
}
@@ -2471,7 +2471,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *i
wined3d_mutex_unlock();
- if (IUnknown_Release((IUnknown *)shader))
+ if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
{
ERR("Shader %p has references left, this shouldn't happen.\n", shader);
}
diff --git a/dlls/d3d8/shader.c b/dlls/d3d8/shader.c
index a59f10b..c0a9a35 100644
--- a/dlls/d3d8/shader.c
+++ b/dlls/d3d8/shader.c
@@ -22,6 +22,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+static inline IDirect3DVertexShader8Impl *impl_from_IDirect3DVertexShader8(IDirect3DVertexShader8 *iface)
+{
+ return CONTAINING_RECORD(iface, IDirect3DVertexShader8Impl, IDirect3DVertexShader8_iface);
+}
+
static HRESULT WINAPI d3d8_vertexshader_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@@ -42,7 +47,7 @@ static HRESULT WINAPI d3d8_vertexshader_QueryInterface(IDirect3DVertexShader8 *i
static ULONG WINAPI d3d8_vertexshader_AddRef(IDirect3DVertexShader8 *iface)
{
- IDirect3DVertexShader8Impl *shader = (IDirect3DVertexShader8Impl *)iface;
+ IDirect3DVertexShader8Impl *shader = impl_from_IDirect3DVertexShader8(iface);
ULONG refcount = InterlockedIncrement(&shader->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
@@ -66,7 +71,7 @@ static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *p
static ULONG WINAPI d3d8_vertexshader_Release(IDirect3DVertexShader8 *iface)
{
- IDirect3DVertexShader8Impl *shader = (IDirect3DVertexShader8Impl *)iface;
+ IDirect3DVertexShader8Impl *shader = impl_from_IDirect3DVertexShader8(iface);
ULONG refcount = InterlockedDecrement(&shader->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
@@ -157,7 +162,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
}
shader->ref = 1;
- shader->lpVtbl = &d3d8_vertexshader_vtbl;
+ shader->IDirect3DVertexShader8_iface.lpVtbl = &d3d8_vertexshader_vtbl;
hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
if (FAILED(hr))
@@ -187,6 +192,11 @@ HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Im
return D3D_OK;
}
+static inline IDirect3DPixelShader8Impl *impl_from_IDirect3DPixelShader8(IDirect3DPixelShader8 *iface)
+{
+ return CONTAINING_RECORD(iface, IDirect3DPixelShader8Impl, IDirect3DPixelShader8_iface);
+}
+
static HRESULT WINAPI d3d8_pixelshader_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@@ -207,7 +217,7 @@ static HRESULT WINAPI d3d8_pixelshader_QueryInterface(IDirect3DPixelShader8 *ifa
static ULONG WINAPI d3d8_pixelshader_AddRef(IDirect3DPixelShader8 *iface)
{
- IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)iface;
+ IDirect3DPixelShader8Impl *shader = impl_from_IDirect3DPixelShader8(iface);
ULONG refcount = InterlockedIncrement(&shader->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
@@ -224,7 +234,7 @@ static ULONG WINAPI d3d8_pixelshader_AddRef(IDirect3DPixelShader8 *iface)
static ULONG WINAPI d3d8_pixelshader_Release(IDirect3DPixelShader8 *iface)
{
- IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)iface;
+ IDirect3DPixelShader8Impl *shader = impl_from_IDirect3DPixelShader8(iface);
ULONG refcount = InterlockedDecrement(&shader->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
@@ -263,7 +273,7 @@ HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl
HRESULT hr;
shader->ref = 1;
- shader->lpVtbl = &d3d8_pixelshader_vtbl;
+ shader->IDirect3DPixelShader8_iface.lpVtbl = &d3d8_pixelshader_vtbl;
shader->handle = shader_handle;
wined3d_mutex_lock();
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