Rico Schüller : d3dx9: Fix some style issues.

Alexandre Julliard julliard at winehq.org
Tue Mar 29 11:43:08 CDT 2011


Module: wine
Branch: master
Commit: 27209e60973586635c46f9dac2b95f5db0dc3d6f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=27209e60973586635c46f9dac2b95f5db0dc3d6f

Author: Rico Schüller <kgbricola at web.de>
Date:   Sun Mar 27 22:12:49 2011 +0200

d3dx9: Fix some style issues.

---

 dlls/d3dx9_36/effect.c |   25 +++++++++++++------------
 1 files changed, 13 insertions(+), 12 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 3c3a082..00a35cd 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2535,20 +2535,21 @@ HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
 
 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
 
-typedef struct ID3DXEffectPoolImpl {
+struct ID3DXEffectPoolImpl
+{
     ID3DXEffectPool ID3DXEffectPool_iface;
     LONG ref;
-} ID3DXEffectPoolImpl;
+};
 
-static inline ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
+static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
 {
-    return CONTAINING_RECORD(iface, ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
+    return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
 }
 
 /*** IUnknown methods ***/
-static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool* iface, REFIID riid, void** object)
+static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
 {
-    ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+    struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
 
     TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
 
@@ -2565,18 +2566,18 @@ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool* iface,
     return E_NOINTERFACE;
 }
 
-static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool* iface)
+static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
 {
-    ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+    struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
 
     TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
 
     return InterlockedIncrement(&This->ref);
 }
 
-static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool* iface)
+static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
 {
-    ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
+    struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
     ULONG ref = InterlockedDecrement(&This->ref);
 
     TRACE("(%p)->(): Release from %u\n", This, ref + 1);
@@ -2595,9 +2596,9 @@ static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
     ID3DXEffectPoolImpl_Release
 };
 
-HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool)
+HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
 {
-    ID3DXEffectPoolImpl* object;
+    struct ID3DXEffectPoolImpl *object;
 
     TRACE("(%p)\n", pool);
 




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