Stefan Dösinger : wined3d: Cast clipplane doubles to floats.
Alexandre Julliard
julliard at winehq.org
Mon May 16 11:36:48 CDT 2011
Module: wine
Branch: master
Commit: 1b860b11b357b54fa34a85eae75dce73f82a3662
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1b860b11b357b54fa34a85eae75dce73f82a3662
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu May 12 21:09:41 2011 +0200
wined3d: Cast clipplane doubles to floats.
---
dlls/wined3d/stateblock.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index bbbcae2..8dfa232 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1055,10 +1055,10 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
if (!(map & 1)) continue;
- clip[0] = stateblock->state.clip_planes[i][0];
- clip[1] = stateblock->state.clip_planes[i][1];
- clip[2] = stateblock->state.clip_planes[i][2];
- clip[3] = stateblock->state.clip_planes[i][3];
+ clip[0] = (float) stateblock->state.clip_planes[i][0];
+ clip[1] = (float) stateblock->state.clip_planes[i][1];
+ clip[2] = (float) stateblock->state.clip_planes[i][2];
+ clip[3] = (float) stateblock->state.clip_planes[i][3];
IWineD3DDevice_SetClipPlane(device, i, clip);
}
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