Henri Verbeet : wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
Alexandre Julliard
julliard at winehq.org
Fri Nov 4 12:17:33 CDT 2011
Module: wine
Branch: master
Commit: e3a105a6266c31edcfcb0e46b0f95726666a26da
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e3a105a6266c31edcfcb0e46b0f95726666a26da
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 3 19:37:29 2011 +0100
wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ea404cb..1330438 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4103,7 +4103,7 @@ static void init_output_registers(const struct wined3d_shader *shader, DWORD sig
}
/* GL locking is done by the caller */
-static GLuint shader_arb_generate_vshader(struct wined3d_shader *shader,
+static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
const struct arb_vs_compile_args *args, struct arb_vs_compiled_shader *compiled)
{
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