Henri Verbeet : wined3d: Make the shader parameter to shader_arb_generate_pshader() const.
Alexandre Julliard
julliard at winehq.org
Fri Nov 4 12:17:33 CDT 2011
Module: wine
Branch: master
Commit: 55d8063e67eeef0c7ed2e869190cbea4e9d24b84
URL: http://source.winehq.org/git/wine.git/?a=commit;h=55d8063e67eeef0c7ed2e869190cbea4e9d24b84
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 3 19:37:30 2011 +0100
wined3d: Make the shader parameter to shader_arb_generate_pshader() const.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 1330438..ffcc2a8 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3517,7 +3517,7 @@ static void init_ps_input(const struct wined3d_shader *shader,
}
/* GL locking is done by the caller */
-static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
+static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
const struct wined3d_gl_info *gl_info, struct wined3d_shader_buffer *buffer,
const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
{
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