Henri Verbeet : wined3d: Make the surface parameter to blit_shader. set_shader() const.

Alexandre Julliard julliard at winehq.org
Mon Nov 7 13:30:41 CST 2011


Module: wine
Branch: master
Commit: a64271c07efeecd4ed9db56c3bbfe3ddfac7f608
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a64271c07efeecd4ed9db56c3bbfe3ddfac7f608

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Nov  6 22:05:59 2011 +0100

wined3d: Make the surface parameter to blit_shader.set_shader() const.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/surface.c            |    4 ++--
 dlls/wined3d/wined3d_private.h    |    2 +-
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 4fabeea..a4f2e68 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7121,7 +7121,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
 }
 
 /* Context activation is done by the caller. */
-static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
+static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
 {
     GLenum shader;
     float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d70e22d..8def5b5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6260,7 +6260,7 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
 }
 
 /* Context activation is done by the caller. */
-static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
+static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
 {
     enum complex_fixup fixup = get_complex_fixup(surface->resource.format->color_fixup);
 
@@ -6409,7 +6409,7 @@ static void cpu_blit_free(struct wined3d_device *device)
 }
 
 /* Context activation is done by the caller. */
-static HRESULT cpu_blit_set(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface)
+static HRESULT cpu_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
 {
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8b560f5..b4bc30d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1201,7 +1201,7 @@ struct blit_shader
 {
     HRESULT (*alloc_private)(struct wined3d_device *device);
     void (*free_private)(struct wined3d_device *device);
-    HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, struct wined3d_surface *surface);
+    HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
     void (*unset_shader)(const struct wined3d_gl_info *gl_info);
     BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
             const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,




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