=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d8/tests: Port the block lock test to d3d8.
Alexandre Julliard
julliard at winehq.org
Tue Nov 8 12:23:10 CST 2011
Module: wine
Branch: master
Commit: a3ca9a8bff1dc7ddda03aa83e1a18d28ee665c84
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a3ca9a8bff1dc7ddda03aa83e1a18d28ee665c84
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Oct 14 12:57:52 2011 +0200
d3d8/tests: Port the block lock test to d3d8.
---
dlls/d3d8/tests/surface.c | 141 +++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 141 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c
index f544201..837e2d4 100644
--- a/dlls/d3d8/tests/surface.c
+++ b/dlls/d3d8/tests/surface.c
@@ -483,6 +483,146 @@ static void test_surface_double_unlock(IDirect3DDevice8 *device)
IDirect3D8_Release(d3d);
}
+static void test_surface_lockrect_blocks(IDirect3DDevice8 *device)
+{
+ IDirect3DTexture8 *texture;
+ IDirect3DSurface8 *surface;
+ IDirect3D8 *d3d;
+ D3DLOCKED_RECT locked_rect;
+ unsigned int i, j;
+ HRESULT hr;
+ RECT rect;
+
+ const struct
+ {
+ D3DFORMAT fmt;
+ const char *name;
+ unsigned int block_width;
+ unsigned int block_height;
+ BOOL broken;
+ }
+ formats[] =
+ {
+ {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
+ {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
+ {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
+ {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
+ {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
+ /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
+ * which doesn't match the format spec. On newer Nvidia cards
+ * it has the correct 4x4 block size */
+ {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
+ /* YUY2 and UYVY are not supported in d3d8, there is no way
+ * to use them with this API considering their restrictions */
+ };
+ const struct
+ {
+ D3DPOOL pool;
+ const char *name;
+ /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
+ * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
+ BOOL success;
+ }
+ pools[] =
+ {
+ {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
+ {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
+ {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
+ {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
+ };
+
+ hr = IDirect3DDevice8_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed (%08x)\n", hr);
+
+ for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) {
+ hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC,
+ D3DRTYPE_TEXTURE, formats[i].fmt);
+ if (FAILED(hr))
+ {
+ skip("Format %s not supported, skipping lockrect offset test\n", formats[i].name);
+ continue;
+ }
+
+ for (j = 0; j < (sizeof(pools) / sizeof(*pools)); j++)
+ {
+ hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
+ pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
+ formats[i].fmt, pools[j].pool, &texture);
+ ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateTexture failed (%08x)\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+ ok(SUCCEEDED(hr), "IDirect3DTexture8_GetSurfaceLevel failed (%08x)\n", hr);
+ IDirect3DTexture8_Release(texture);
+
+ if (formats[i].block_width > 1)
+ {
+ SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+ ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
+ "Partial block lock %s, expected %s, format %s, pool %s.\n",
+ SUCCEEDED(hr) ? "succeeded" : "failed",
+ pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
+ }
+
+ SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+ ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
+ "Partial block lock %s, expected %s, format %s, pool %s.\n",
+ SUCCEEDED(hr) ? "succeeded" : "failed",
+ pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
+ }
+ }
+
+ if (formats[i].block_height > 1)
+ {
+ SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+ ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
+ "Partial block lock %s, expected %s, format %s, pool %s.\n",
+ SUCCEEDED(hr) ? "succeeded" : "failed",
+ pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
+ }
+
+ SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+ ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
+ "Partial block lock %s, expected %s, format %s, pool %s.\n",
+ SUCCEEDED(hr) ? "succeeded" : "failed",
+ pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
+ }
+ }
+
+ SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
+ hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
+ ok(hr == D3D_OK, "Full block lock returned %08x, expected %08x, format %s, pool %s\n",
+ hr, D3D_OK, formats[i].name, pools[j].name);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DSurface8_UnlockRect(surface);
+ ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
+ }
+
+ IDirect3DSurface8_Release(surface);
+ }
+ }
+ IDirect3D8_Release(d3d);
+}
+
START_TEST(surface)
{
HMODULE d3d8_handle;
@@ -506,6 +646,7 @@ START_TEST(surface)
test_surface_dimensions(device_ptr);
test_surface_format_null(device_ptr);
test_surface_double_unlock(device_ptr);
+ test_surface_lockrect_blocks(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
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