Henri Verbeet : wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef.
Alexandre Julliard
julliard at winehq.org
Tue Nov 15 13:17:31 CST 2011
Module: wine
Branch: master
Commit: 563edce2fa6d116c94598fb99de4dfdad6720acf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=563edce2fa6d116c94598fb99de4dfdad6720acf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Nov 14 21:11:42 2011 +0100
wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef.
---
dlls/wined3d/arb_program_shader.c | 5 +++--
dlls/wined3d/glsl_shader.c | 11 +++++++----
dlls/wined3d/shader.c | 2 +-
dlls/wined3d/wined3d_private.h | 6 +++---
4 files changed, 14 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 19e565e..17c5ba4 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1951,8 +1951,9 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
}
else if (shader_version < WINED3D_SHADER_VERSION(2,0))
{
- DWORD src_mod = ins->src[0].modifiers;
- if (src_mod == WINED3DSPSM_DZ) {
+ enum wined3d_shader_src_modifier src_mod = ins->src[0].modifiers;
+ if (src_mod == WINED3DSPSM_DZ)
+ {
/* TXP cannot handle DZ natively, so move the z coordinate to .w. reg_coord is a read-only
* varying register, so we need a temp reg
*/
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ff17fcf..1746cb4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1234,7 +1234,8 @@ static const char * const shift_glsl_tab[] = {
};
/* Generate a GLSL parameter that does the input modifier computation and return the input register/mask to use */
-static void shader_glsl_gen_modifier(DWORD src_modifier, const char *in_reg, const char *in_regswizzle, char *out_str)
+static void shader_glsl_gen_modifier(enum wined3d_shader_src_modifier src_modifier,
+ const char *in_reg, const char *in_regswizzle, char *out_str)
{
out_str[0] = 0;
@@ -3054,7 +3055,7 @@ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
}
else if (shader_version < WINED3D_SHADER_VERSION(2,0))
{
- DWORD src_mod = ins->src[0].modifiers;
+ enum wined3d_shader_src_modifier src_mod = ins->src[0].modifiers;
if (src_mod == WINED3DSPSM_DZ) {
sample_flags |= WINED3D_GLSL_SAMPLE_PROJECTED;
@@ -3187,9 +3188,11 @@ static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
shader_addline(buffer, "clamp(gl_TexCoord[%u], 0.0, 1.0)%s);\n",
ins->dst[0].reg.idx, dst_mask);
- } else {
+ }
+ else
+ {
+ enum wined3d_shader_src_modifier src_mod = ins->src[0].modifiers;
DWORD reg = ins->src[0].reg.idx;
- DWORD src_mod = ins->src[0].modifiers;
char dst_swizzle[6];
shader_glsl_get_swizzle(&ins->src[0], FALSE, write_mask, dst_swizzle);
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 24b577a..447de8f 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1099,7 +1099,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
void shader_dump_src_param(const struct wined3d_shader_src_param *param,
const struct wined3d_shader_version *shader_version)
{
- DWORD src_modifier = param->modifiers;
+ enum wined3d_shader_src_modifier src_modifier = param->modifiers;
DWORD swizzle = param->swizzle;
if (src_modifier == WINED3DSPSM_NEG
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a331f4e..460c911 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -324,7 +324,7 @@ enum wined3d_immconst_type
#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
-typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
+enum wined3d_shader_src_modifier
{
WINED3DSPSM_NONE = 0,
WINED3DSPSM_NEG = 1,
@@ -340,7 +340,7 @@ typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
WINED3DSPSM_ABS = 11,
WINED3DSPSM_ABSNEG = 12,
WINED3DSPSM_NOT = 13,
-} WINED3DSHADER_PARAM_SRCMOD_TYPE;
+};
#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
@@ -617,7 +617,7 @@ struct wined3d_shader_src_param
{
struct wined3d_shader_register reg;
DWORD swizzle;
- DWORD modifiers;
+ enum wined3d_shader_src_modifier modifiers;
};
struct wined3d_shader_instruction
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