Henri Verbeet : wined3d: Recognize the SM4 round_ni opcode.
Alexandre Julliard
julliard at winehq.org
Mon Nov 21 11:10:06 CST 2011
Module: wine
Branch: master
Commit: e2d099a14d29b3aa904cf8f7ccdc5ae3af22fc63
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e2d099a14d29b3aa904cf8f7ccdc5ae3af22fc63
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Nov 20 20:27:11 2011 +0100
wined3d: Recognize the SM4 round_ni opcode.
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 34775a5..32197d5 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5093,6 +5093,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_RCP */ shader_hw_rcp,
/* WINED3DSIH_REP */ shader_hw_rep,
/* WINED3DSIH_RET */ shader_hw_ret,
+ /* WINED3DSIH_ROUND_NI */ NULL,
/* WINED3DSIH_RSQ */ shader_hw_scalar_op,
/* WINED3DSIH_SAMPLE */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5e4153f..9d88794 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5048,6 +5048,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RCP */ shader_glsl_rcp,
/* WINED3DSIH_REP */ shader_glsl_rep,
/* WINED3DSIH_RET */ shader_glsl_ret,
+ /* WINED3DSIH_ROUND_NI */ NULL,
/* WINED3DSIH_RSQ */ shader_glsl_rsq,
/* WINED3DSIH_SAMPLE */ NULL,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index a82c13c..e182435 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -104,6 +104,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_RCP */ "rcp",
/* WINED3DSIH_REP */ "rep",
/* WINED3DSIH_RET */ "ret",
+ /* WINED3DSIH_ROUND_NI */ "round_ni",
/* WINED3DSIH_RSQ */ "rsq",
/* WINED3DSIH_SAMPLE */ "sample",
/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c9a96fc..973d606 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -87,6 +87,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_RET = 0x3e,
+ WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
@@ -172,6 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, 1, 3},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
+ {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, 1, 1},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, 1, 3},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, 1, 4},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3a30c4d..ad179f3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -477,6 +477,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_RCP,
WINED3DSIH_REP,
WINED3DSIH_RET,
+ WINED3DSIH_ROUND_NI,
WINED3DSIH_RSQ,
WINED3DSIH_SAMPLE,
WINED3DSIH_SAMPLE_GRAD,
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