Henri Verbeet : wined3d: Recognize the SM4 round_ni opcode.

Alexandre Julliard julliard at winehq.org
Mon Nov 21 11:10:06 CST 2011


Module: wine
Branch: master
Commit: e2d099a14d29b3aa904cf8f7ccdc5ae3af22fc63
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e2d099a14d29b3aa904cf8f7ccdc5ae3af22fc63

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Nov 20 20:27:11 2011 +0100

wined3d: Recognize the SM4 round_ni opcode.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader.c             |    1 +
 dlls/wined3d/shader_sm4.c         |    2 ++
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 34775a5..32197d5 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5093,6 +5093,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_RCP           */ shader_hw_rcp,
     /* WINED3DSIH_REP           */ shader_hw_rep,
     /* WINED3DSIH_RET           */ shader_hw_ret,
+    /* WINED3DSIH_ROUND_NI      */ NULL,
     /* WINED3DSIH_RSQ           */ shader_hw_scalar_op,
     /* WINED3DSIH_SAMPLE        */ NULL,
     /* WINED3DSIH_SAMPLE_GRAD   */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5e4153f..9d88794 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5048,6 +5048,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_RCP           */ shader_glsl_rcp,
     /* WINED3DSIH_REP           */ shader_glsl_rep,
     /* WINED3DSIH_RET           */ shader_glsl_ret,
+    /* WINED3DSIH_ROUND_NI      */ NULL,
     /* WINED3DSIH_RSQ           */ shader_glsl_rsq,
     /* WINED3DSIH_SAMPLE        */ NULL,
     /* WINED3DSIH_SAMPLE_GRAD   */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index a82c13c..e182435 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -104,6 +104,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_RCP           */ "rcp",
     /* WINED3DSIH_REP           */ "rep",
     /* WINED3DSIH_RET           */ "ret",
+    /* WINED3DSIH_ROUND_NI      */ "round_ni",
     /* WINED3DSIH_RSQ           */ "rsq",
     /* WINED3DSIH_SAMPLE        */ "sample",
     /* WINED3DSIH_SAMPLE_GRAD   */ "sample_d",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c9a96fc..973d606 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -87,6 +87,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_MOVC         = 0x37,
     WINED3D_SM4_OP_MUL          = 0x38,
     WINED3D_SM4_OP_RET          = 0x3e,
+    WINED3D_SM4_OP_ROUND_NI     = 0x41,
     WINED3D_SM4_OP_RSQ          = 0x44,
     WINED3D_SM4_OP_SAMPLE       = 0x45,
     WINED3D_SM4_OP_SAMPLE_LOD   = 0x48,
@@ -172,6 +173,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_MOVC,       WINED3DSIH_MOVC,        1,  3},
     {WINED3D_SM4_OP_MUL,        WINED3DSIH_MUL,         1,  2},
     {WINED3D_SM4_OP_RET,        WINED3DSIH_RET,         0,  0},
+    {WINED3D_SM4_OP_ROUND_NI,   WINED3DSIH_ROUND_NI,    1,  1},
     {WINED3D_SM4_OP_RSQ,        WINED3DSIH_RSQ,         1,  1},
     {WINED3D_SM4_OP_SAMPLE,     WINED3DSIH_SAMPLE,      1,  3},
     {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD,  1,  4},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3a30c4d..ad179f3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -477,6 +477,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_RCP,
     WINED3DSIH_REP,
     WINED3DSIH_RET,
+    WINED3DSIH_ROUND_NI,
     WINED3DSIH_RSQ,
     WINED3DSIH_SAMPLE,
     WINED3DSIH_SAMPLE_GRAD,




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