=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Implement ID3DXBaseEffect:: SetMatrix().

Alexandre Julliard julliard at winehq.org
Tue Nov 29 14:20:38 CST 2011


Module: wine
Branch: master
Commit: cebdbb34ac2dee2582c29258dbf16302841850aa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cebdbb34ac2dee2582c29258dbf16302841850aa

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Nov 29 10:04:23 2011 +0100

d3dx9: Implement ID3DXBaseEffect::SetMatrix().

---

 dlls/d3dx9_36/effect.c |   43 +++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 41 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 2e8b674..3079bc0 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -935,6 +935,20 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
     }
 }
 
+static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
+{
+    unsigned int i, k;
+
+    for (i = 0; i < 4; ++i)
+    {
+        for (k = 0; k < 4; ++k)
+        {
+            if ((i < param->rows) && (k < param->columns))
+                set_number((float *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
+        }
+    }
+}
+
 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
 {
     UINT element;
@@ -2077,10 +2091,35 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface,
 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
 {
     struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
+    struct d3dx_parameter *param = get_valid_parameter(This, parameter);
 
-    FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
+    TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
 
-    return E_NOTIMPL;
+    if (param && !param->element_count)
+    {
+        TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
+
+        switch (param->class)
+        {
+            case D3DXPC_MATRIX_ROWS:
+                set_matrix(param, matrix);
+                return D3D_OK;
+
+            case D3DXPC_SCALAR:
+            case D3DXPC_VECTOR:
+            case D3DXPC_OBJECT:
+            case D3DXPC_STRUCT:
+                break;
+
+            default:
+                FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
+                break;
+        }
+    }
+
+    WARN("Invalid argument specified\n");
+
+    return D3DERR_INVALIDCALL;
 }
 
 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)




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