Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_primitive_type() const.

Alexandre Julliard julliard at winehq.org
Mon Oct 10 10:25:36 CDT 2011


Module: wine
Branch: master
Commit: 39a8ed3a00d15face31d02e4548b58a1ab0826d9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=39a8ed3a00d15face31d02e4548b58a1ab0826d9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Oct  9 19:01:22 2011 +0200

wined3d: Make the device parameter to wined3d_device_get_primitive_type() const.

---

 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f291a7a..6f754f5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4109,7 +4109,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
     device->updateStateBlock->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
 }
 
-void CDECL wined3d_device_get_primitive_type(struct wined3d_device *device,
+void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
         WINED3DPRIMITIVETYPE *primitive_type)
 {
     TRACE("device %p, primitive_type %p\n", device, primitive_type);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 8a38668..eb270e7 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2230,7 +2230,8 @@ float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
         UINT palette_idx, PALETTEENTRY *entries);
 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
-void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
+void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
+        WINED3DPRIMITIVETYPE *primitive_topology);
 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,




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