Henri Verbeet : wined3d: Don't bother updating the context' s window in context_destroy_gl_resources().

Alexandre Julliard julliard at winehq.org
Mon Oct 17 13:08:53 CDT 2011


Module: wine
Branch: master
Commit: dfea2ab6f49bf986482c9784c4788b86323132f4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dfea2ab6f49bf986482c9784c4788b86323132f4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Oct 16 21:55:29 2011 +0200

wined3d: Don't bother updating the context's window in context_destroy_gl_resources().

context_update_window() accesses the swapchain, which may not exist if this is
a destroyed context, and we don't do anything that needs displaying here
anyway.

---

 dlls/wined3d/context.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 9d15176..3353434 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -869,7 +869,6 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
     restore_ctx = pwglGetCurrentContext();
     restore_dc = pwglGetCurrentDC();
 
-    context_update_window(context);
     if (context->valid && restore_ctx != context->glCtx)
         context_set_gl_context(context);
     else restore_ctx = NULL;




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