Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_render_target() const.

Alexandre Julliard julliard at winehq.org
Mon Oct 17 13:08:53 CDT 2011


Module: wine
Branch: master
Commit: ebbd5ecf7c41a0a9afde070a5e2341a61e439de9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ebbd5ecf7c41a0a9afde070a5e2341a61e439de9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Oct 16 21:55:32 2011 +0200

wined3d: Make the device parameter to wined3d_device_get_render_target() const.

---

 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 20bf808..c56dfe5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4939,7 +4939,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
     if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
 }
 
-HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
         UINT render_target_idx, struct wined3d_surface **render_target)
 {
     TRACE("device %p, render_target_idx %u, render_target %p.\n",
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e466400..b93bfb2 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2238,7 +2238,7 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
         UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
         WINED3DRENDERSTATETYPE state, DWORD *value);
-HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
         UINT render_target_idx, struct wined3d_surface **render_target);
 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);




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