Henri Verbeet : wined3d: Detach any attached overlays on surface cleanup.

Alexandre Julliard julliard at winehq.org
Wed Oct 19 14:05:24 CDT 2011


Module: wine
Branch: master
Commit: 30428604786724b9eb885c952e4713fe34500323
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=30428604786724b9eb885c952e4713fe34500323

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 18 20:46:13 2011 +0200

wined3d: Detach any attached overlays on surface cleanup.

Spotted by Dan Kegel / Valgrind.

---

 dlls/wined3d/surface.c |   17 +++++++++++++++++
 1 files changed, 17 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 277a317..1f1dc8f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -42,6 +42,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
 
 static void surface_cleanup(struct wined3d_surface *surface)
 {
+    struct wined3d_surface *overlay, *cur;
+
     TRACE("surface %p.\n", surface);
 
     if (surface->texture_name || (surface->flags & SFLAG_PBO)
@@ -109,6 +111,12 @@ static void surface_cleanup(struct wined3d_surface *surface)
     if (surface->overlay_dest)
         list_remove(&surface->overlay_entry);
 
+    LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
+    {
+        list_remove(&overlay->overlay_entry);
+        overlay->overlay_dest = NULL;
+    }
+
     HeapFree(GetProcessHeap(), 0, surface->palette9);
 
     resource_cleanup(&surface->resource);
@@ -1996,6 +2004,8 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
 
 static void surface_gdi_cleanup(struct wined3d_surface *surface)
 {
+    struct wined3d_surface *overlay, *cur;
+
     TRACE("surface %p.\n", surface);
 
     if (surface->flags & SFLAG_DIBSECTION)
@@ -2014,6 +2024,12 @@ static void surface_gdi_cleanup(struct wined3d_surface *surface)
     if (surface->overlay_dest)
         list_remove(&surface->overlay_entry);
 
+    LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
+    {
+        list_remove(&overlay->overlay_entry);
+        overlay->overlay_dest = NULL;
+    }
+
     HeapFree(GetProcessHeap(), 0, surface->palette9);
 
     resource_cleanup(&surface->resource);
@@ -3277,6 +3293,7 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
 
     if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
     {
+        surface->overlay_dest = NULL;
         list_remove(&surface->overlay_entry);
     }
 




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