Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_gamma_ramp() const.
Alexandre Julliard
julliard at winehq.org
Thu Oct 20 14:25:08 CDT 2011
Module: wine
Branch: master
Commit: da32d34439f4a58cbff1ecdbc9f3f8de184538d9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=da32d34439f4a58cbff1ecdbc9f3f8de184538d9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 19 22:03:14 2011 +0200
wined3d: Make the device parameter to wined3d_device_get_gamma_ramp() const.
---
dlls/wined3d/device.c | 3 ++-
include/wine/wined3d.h | 3 ++-
2 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cfd8ced..67e50b5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5838,7 +5838,8 @@ void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
}
}
-void CDECL wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp)
+void CDECL wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
+ UINT swapchain_idx, WINED3DGAMMARAMP *ramp)
{
struct wined3d_swapchain *swapchain;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f16530c..97df749 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2218,7 +2218,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *dev
UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_surface *dst_surface);
-void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
+void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
+ UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
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