Henri Verbeet : wined3d: Make the context parameter to bind_dummy_textures( ) const.

Alexandre Julliard julliard at winehq.org
Mon Oct 24 13:43:53 CDT 2011


Module: wine
Branch: master
Commit: 96187a54a99257417fac4846dc0f1ef6c8641295
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=96187a54a99257417fac4846dc0f1ef6c8641295

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Oct 23 18:24:00 2011 +0200

wined3d: Make the context parameter to bind_dummy_textures() const.

---

 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 2c26728..2742b54 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1282,7 +1282,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
 }
 
 /* GL locking is done by the caller */
-static void bind_dummy_textures(const struct wined3d_device *device, struct wined3d_context *context)
+static void bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
     unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);




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