Henri Verbeet : wined3d: Only check for sRGB attachability when needed in surface_load_texture().
Alexandre Julliard
julliard at winehq.org
Wed Oct 26 12:35:46 CDT 2011
Module: wine
Branch: master
Commit: a42774f0425155368af1ac056952a77ff869be0f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a42774f0425155368af1ac056952a77ff869be0f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 25 21:20:26 2011 +0200
wined3d: Only check for sRGB attachability when needed in surface_load_texture().
---
dlls/wined3d/surface.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 32dafcf..63c9e33 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6030,7 +6030,6 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
static HRESULT surface_load_texture(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, const RECT *rect, BOOL srgb)
{
- const DWORD attach_flags = WINED3DFMT_FLAG_FBO_ATTACHABLE | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
struct wined3d_device *device = surface->resource.device;
struct wined3d_context *context;
@@ -6051,7 +6050,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->flags & (SFLAG_INSRGBTEX | SFLAG_INTEXTURE)
- && (surface->resource.format->flags & attach_flags) == attach_flags
+ && (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
@@ -6067,7 +6066,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
- && (surface->resource.format->flags & attach_flags) == attach_flags
+ && (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
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