Henri Verbeet : wined3d: Move the ARB shader program constant handling to the backend where it belongs .
Alexandre Julliard
julliard at winehq.org
Wed Oct 26 12:35:47 CDT 2011
Module: wine
Branch: master
Commit: 7aac0159a995e35c96d30ffed19630c0320bfc0f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7aac0159a995e35c96d30ffed19630c0320bfc0f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 25 21:20:29 2011 +0200
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
---
dlls/wined3d/arb_program_shader.c | 106 ++++++++++++++++++++++++++++---------
dlls/wined3d/context.c | 38 +-------------
dlls/wined3d/device.c | 2 -
dlls/wined3d/glsl_shader.c | 8 +--
dlls/wined3d/shader.c | 4 +-
dlls/wined3d/wined3d_private.h | 8 +--
6 files changed, 89 insertions(+), 77 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=7aac0159a995e35c96d30ffed19630c0320bfc0f
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