Henri Verbeet : wined3d: Move the ARB shader program constant handling to the backend where it belongs .

Alexandre Julliard julliard at winehq.org
Wed Oct 26 12:35:47 CDT 2011


Module: wine
Branch: master
Commit: 7aac0159a995e35c96d30ffed19630c0320bfc0f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7aac0159a995e35c96d30ffed19630c0320bfc0f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 25 21:20:29 2011 +0200

wined3d: Move the ARB shader program constant handling to the backend where it belongs.

---

 dlls/wined3d/arb_program_shader.c |  106 ++++++++++++++++++++++++++++---------
 dlls/wined3d/context.c            |   38 +-------------
 dlls/wined3d/device.c             |    2 -
 dlls/wined3d/glsl_shader.c        |    8 +--
 dlls/wined3d/shader.c             |    4 +-
 dlls/wined3d/wined3d_private.h    |    8 +--
 6 files changed, 89 insertions(+), 77 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=7aac0159a995e35c96d30ffed19630c0320bfc0f



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