Henri Verbeet : wined3d: Use the correct pitch in surface_upload_data().
Alexandre Julliard
julliard at winehq.org
Thu Oct 27 13:30:13 CDT 2011
Module: wine
Branch: master
Commit: 61550ff1decf346692deb6ae7c908926015789ca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=61550ff1decf346692deb6ae7c908926015789ca
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 27 17:06:23 2011 +0200
wined3d: Use the correct pitch in surface_upload_data().
This fixes a regression introduced by commit
2da4f87a7e7551f17cd650ef6d8596f595efc13b.
---
dlls/wined3d/surface.c | 17 +++++++++--------
1 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 0bee46d..91c0f60 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2412,14 +2412,14 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
* correct texture. */
/* Context activation is done by the caller. */
static void surface_upload_data(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
- const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
+ const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_bo_address *data)
{
UINT update_w = src_rect->right - src_rect->left;
UINT update_h = src_rect->bottom - src_rect->top;
- TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_w %u, dst_point %p, srgb %#x, data {%#x:%p}.\n",
- surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_w,
+ TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
+ surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
if (format->heightscale != 1.0f && format->heightscale != 0.0f)
@@ -2437,7 +2437,6 @@ static void surface_upload_data(const struct wined3d_surface *surface, const str
{
UINT row_length = wined3d_format_calculate_size(format, 1, update_w, 1);
UINT row_count = (update_h + format->block_height - 1) / format->block_height;
- UINT src_pitch = wined3d_format_calculate_size(format, 1, src_w, 1);
const BYTE *addr = data->addr;
GLenum internal;
@@ -2480,14 +2479,14 @@ static void surface_upload_data(const struct wined3d_surface *surface, const str
{
const BYTE *addr = data->addr;
- addr += src_rect->top * src_w * format->byte_count;
+ addr += src_rect->top * src_pitch;
addr += src_rect->left * format->byte_count;
TRACE("glTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, format %#x, type %#x, addr %p.\n",
surface->texture_target, surface->texture_level, dst_point->x, dst_point->y,
update_w, update_h, format->glFormat, format->glType, addr);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, src_w);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
glTexSubImage2D(surface->texture_target, surface->texture_level, dst_point->x, dst_point->y,
update_w, update_h, format->glFormat, format->glType, addr);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -2530,6 +2529,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
CONVERT_TYPES convert;
UINT dst_w, dst_h;
UINT src_w, src_h;
+ UINT src_pitch;
POINT p;
RECT r;
@@ -2620,8 +2620,9 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
data.buffer_object = src_surface->pbo;
data.addr = src_surface->resource.allocatedMemory;
+ src_pitch = wined3d_surface_get_pitch(src_surface);
- surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_w, dst_point, FALSE, &data);
+ surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_pitch, dst_point, FALSE, &data);
invalidate_active_texture(dst_surface->resource.device, context);
@@ -6177,7 +6178,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
data.buffer_object = surface->flags & SFLAG_PBO ? surface->pbo : 0;
data.addr = mem;
- surface_upload_data(surface, gl_info, &format, &src_rect, width, &dst_point, srgb, &data);
+ surface_upload_data(surface, gl_info, &format, &src_rect, src_pitch, &dst_point, srgb, &data);
context_release(context);
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