Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_light_enable() const.
Alexandre Julliard
julliard at winehq.org
Fri Sep 2 13:13:36 CDT 2011
Module: wine
Branch: master
Commit: 3659d5d72925692dd79fcac0c72af41c3693246c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3659d5d72925692dd79fcac0c72af41c3693246c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 1 20:20:56 2011 +0200
wined3d: Make the device parameter to wined3d_device_get_light_enable() const.
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c64ac9e..dfa96f6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2213,7 +2213,7 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN
return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable)
+HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable)
{
UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
struct wined3d_light_info *light_info = NULL;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 7b9a576..e22feb5 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2223,7 +2223,7 @@ HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *devi
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
-HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
+HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
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