Henri Verbeet : wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.

Alexandre Julliard julliard at winehq.org
Tue Sep 6 11:35:50 CDT 2011


Module: wine
Branch: master
Commit: cb82e57290e982c1fd04d9d906e72d34a32b6d61
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cb82e57290e982c1fd04d9d906e72d34a32b6d61

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep  5 21:15:53 2011 +0200

wined3d: Make the device parameter to wined3d_device_get_index_buffer() const.

---

 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 966beb5..b7bb19f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2402,7 +2402,7 @@ HRESULT CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **buffer)
+HRESULT CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device, struct wined3d_buffer **buffer)
 {
     TRACE("device %p, buffer %p.\n", device, buffer);
 
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f25a0f5..223812b 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2221,7 +2221,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
 HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_surface *dst_surface);
 void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
-HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
+HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
+        struct wined3d_buffer **index_buffer);
 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);




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