Henri Verbeet : wined3d: Don' t print the context recreation FIXME for FBO ORM.
Alexandre Julliard
julliard at winehq.org
Tue Sep 13 12:18:08 CDT 2011
Module: wine
Branch: master
Commit: 66637ea35cceb4aed9e276e145ba24310f8a269d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=66637ea35cceb4aed9e276e145ba24310f8a269d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Sep 12 19:51:17 2011 +0200
wined3d: Don't print the context recreation FIXME for FBO ORM.
With FBOs we can just render offscreen to an appropriate depth/stencil buffer.
---
dlls/wined3d/swapchain.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index d8cc0c9..126a991 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1023,8 +1023,9 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
goto err;
}
- if (!present_parameters->EnableAutoDepthStencil
- || swapchain->presentParms.AutoDepthStencilFormat != swapchain->ds_format->id)
+ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
+ && (!present_parameters->EnableAutoDepthStencil
+ || swapchain->presentParms.AutoDepthStencilFormat != swapchain->ds_format->id))
{
FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
}
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