Andrew Talbot : d3d10: Mark a fall-through in a switch statement.
Alexandre Julliard
julliard at winehq.org
Mon Sep 26 16:15:12 CDT 2011
Module: wine
Branch: master
Commit: f9b424e919cc2e1ff96f6bd8b556dbf0ff210167
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f9b424e919cc2e1ff96f6bd8b556dbf0ff210167
Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date: Sat Sep 24 16:28:32 2011 +0100
d3d10: Mark a fall-through in a switch statement.
---
dlls/d3d10/d3d10_main.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 9076b0a..af792d4 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -84,6 +84,7 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver
case D3D10_DRIVER_TYPE_NULL:
FIXME("NULL device not implemented, falling back to refrast\n");
+ /* fall through, for now */
case D3D10_DRIVER_TYPE_REFERENCE:
{
HMODULE refrast = LoadLibraryA("d3d10ref.dll");
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