=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Remove "too many constants" fixme.
Alexandre Julliard
julliard at winehq.org
Mon Aug 27 14:35:03 CDT 2012
Module: wine
Branch: master
Commit: 8c8b4c356cb76377e2c8dcaf7d0e8f1d3e3b4a76
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c8b4c356cb76377e2c8dcaf7d0e8f1d3e3b4a76
Author: Rico Schüller <kgbricola at web.de>
Date: Sat Aug 25 16:28:56 2012 +0200
d3dx9: Remove "too many constants" fixme.
---
dlls/d3dx9_36/shader.c | 7 -------
1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index e7fbf30..1295f08 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
- if (object->desc.Constants > 65535)
- {
- FIXME("Too many constants (%u)\n", object->desc.Constants);
- hr = E_NOTIMPL;
- goto error;
- }
-
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)
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