Henri Verbeet : d3d10core: Implement d3d10_device_GSGetSamplers().
Alexandre Julliard
julliard at winehq.org
Fri Dec 7 11:06:43 CST 2012
Module: wine
Branch: master
Commit: 2c01e11ecab701c27c499c63859cb4b737b2f700
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c01e11ecab701c27c499c63859cb4b737b2f700
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Dec 7 00:07:08 2012 +0100
d3d10core: Implement d3d10_device_GSGetSamplers().
---
dlls/d3d10core/device.c | 21 ++++++++++++++++++++-
dlls/wined3d/device.c | 13 +++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
4 files changed, 35 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 0aa5f47..138f3e4 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -822,8 +822,27 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
+
+ for (i = 0; i < sampler_count; ++i)
+ {
+ struct d3d10_sampler_state *sampler_impl;
+ struct wined3d_sampler *wined3d_sampler;
+
+ if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
+ {
+ samplers[i] = NULL;
+ continue;
+ }
+
+ sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
+ samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
+ ID3D10SamplerState_AddRef(samplers[i]);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed243cc..f9cd280 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3288,6 +3288,19 @@ void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref(prev);
}
+struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ if (idx >= MAX_SAMPLER_OBJECTS)
+ {
+ WARN("Invalid sampler index %u.\n", idx);
+ return NULL;
+ }
+
+ return device->stateBlock->state.gs_sampler[idx];
+}
+
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 1ac4bf5..8c58563 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -67,6 +67,7 @@
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
+@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index eb48ceb..0e955ce 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2129,6 +2129,7 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
+struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
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