Henri Verbeet : d3d10core: Implement d3d10_device_PSGetSamplers().

Alexandre Julliard julliard at winehq.org
Mon Dec 10 14:00:38 CST 2012


Module: wine
Branch: master
Commit: 9fbd3bbed6ec070eea7a912bd044882a871a54b5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9fbd3bbed6ec070eea7a912bd044882a871a54b5

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Dec  9 21:22:07 2012 +0100

d3d10core: Implement d3d10_device_PSGetSamplers().

---

 dlls/d3d10core/device.c   |   21 ++++++++++++++++++++-
 dlls/wined3d/device.c     |   13 +++++++++++++
 dlls/wined3d/wined3d.spec |    1 +
 include/wine/wined3d.h    |    1 +
 4 files changed, 35 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 8944491..7e909a9 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -607,8 +607,27 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D
 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
 {
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
             iface, start_slot, sampler_count, samplers);
+
+    for (i = 0; i < sampler_count; ++i)
+    {
+        struct d3d10_sampler_state *sampler_impl;
+        struct wined3d_sampler *wined3d_sampler;
+
+        if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
+        {
+            samplers[i] = NULL;
+            continue;
+        }
+
+        sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
+        samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
+        ID3D10SamplerState_AddRef(samplers[i]);
+    }
 }
 
 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c74498a..0d35b17 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3073,6 +3073,19 @@ void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx
         wined3d_sampler_decref(prev);
 }
 
+struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    if (idx >= MAX_SAMPLER_OBJECTS)
+    {
+        WARN("Invalid sampler index %u.\n", idx);
+        return NULL;
+    }
+
+    return device->stateBlock->state.ps_sampler[idx];
+}
+
 HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
         UINT start_register, const BOOL *constants, UINT bool_count)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 231b958..1d6e2b3 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -79,6 +79,7 @@
 @ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
 @ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
 @ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_get_ps_sampler(ptr long)
 @ cdecl wined3d_device_get_raster_status(ptr long ptr)
 @ cdecl wined3d_device_get_render_state(ptr long)
 @ cdecl wined3d_device_get_render_target(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2dd9a1a..0b07328 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2147,6 +2147,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *devi
         UINT start_register, float *constants, UINT vector4f_count);
 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
         UINT start_register, int *constants, UINT vector4i_count);
+struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);




More information about the wine-cvs mailing list