Henri Verbeet : d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
Alexandre Julliard
julliard at winehq.org
Tue Dec 11 14:41:14 CST 2012
Module: wine
Branch: master
Commit: fc50e2b70bcc91ae6f863f0f4433cbeb306feda6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fc50e2b70bcc91ae6f863f0f4433cbeb306feda6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Dec 10 21:54:35 2012 +0100
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
---
dlls/d3d10core/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7e909a9..8074380 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
struct d3d10_geometry_shader *object;
HRESULT hr;
- FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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