Henri Verbeet : d3d8/tests: Add some tests for resetting the device window.
Alexandre Julliard
julliard at winehq.org
Wed Feb 29 14:07:40 CST 2012
Module: wine
Branch: master
Commit: 6b0d878f1854fd4d3ad1a515a004aa54c38da215
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6b0d878f1854fd4d3ad1a515a004aa54c38da215
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Feb 29 17:22:33 2012 +0100
d3d8/tests: Add some tests for resetting the device window.
---
dlls/d3d8/tests/device.c | 88 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 88 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index bf4e1ea..cfac2cd 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3004,6 +3004,93 @@ done:
ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
}
+static void test_device_window_reset(void)
+{
+ RECT fullscreen_rect, device_rect, r;
+ IDirect3DDevice8 *device;
+ WNDCLASSA wc = {0};
+ IDirect3D8 *d3d8;
+ LONG_PTR proc;
+ HRESULT hr;
+ ULONG ref;
+
+ if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D8 object, skipping tests.\n");
+ return;
+ }
+
+ wc.lpfnWndProc = test_proc;
+ wc.lpszClassName = "d3d8_test_wndproc_wc";
+ ok(RegisterClassA(&wc), "Failed to register window class.\n");
+
+ focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
+ device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
+
+ SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
+ GetWindowRect(device_window, &device_rect);
+
+ proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
+ ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+ proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
+ ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+
+ device = create_device(d3d8, NULL, focus_window, FALSE);
+ if (!device)
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ GetWindowRect(focus_window, &r);
+ ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+ GetWindowRect(device_window, &r);
+ ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+
+ proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
+ ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+ proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
+ ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+
+ hr = reset_device(device, device_window, FALSE);
+ ok(SUCCEEDED(hr), "Failed to reset device.\n");
+
+ GetWindowRect(focus_window, &r);
+ ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+ GetWindowRect(device_window, &r);
+ ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
+ fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
+ r.left, r.top, r.right, r.bottom);
+
+ proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
+ ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+ proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
+ ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
+ (LONG_PTR)test_proc, proc);
+
+ ref = IDirect3DDevice8_Release(device);
+ ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
+
+done:
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(device_window);
+ DestroyWindow(focus_window);
+ UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3057,6 +3144,7 @@ START_TEST(device)
test_window_style();
test_wrong_shader();
test_mode_change();
+ test_device_window_reset();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
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