Henri Verbeet : d3d8: Don' t expose wined3d internal flags to the application.

Alexandre Julliard julliard at winehq.org
Wed Jan 11 13:39:59 CST 2012


Module: wine
Branch: master
Commit: ef9be113e231d4a706f8ca49a1106c9329e6fe96
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ef9be113e231d4a706f8ca49a1106c9329e6fe96

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 10 20:36:59 2012 +0100

d3d8: Don't expose wined3d internal flags to the application.

---

 dlls/d3d8/buffer.c        |    4 ++--
 dlls/d3d8/cubetexture.c   |    2 +-
 dlls/d3d8/surface.c       |    2 +-
 dlls/d3d8/texture.c       |    2 +-
 dlls/d3d8/volume.c        |    2 +-
 dlls/d3d8/volumetexture.c |    2 +-
 6 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 6d9040d..3f0a657 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -243,7 +243,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
     wined3d_mutex_unlock();
 
     desc->Type = D3DRTYPE_VERTEXBUFFER;
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
     desc->FVF = buffer->fvf;
@@ -539,7 +539,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
 
     desc->Format = d3dformat_from_wined3dformat(buffer->format);
     desc->Type = D3DRTYPE_INDEXBUFFER;
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
 
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 6b5f223..f092f35 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -268,7 +268,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
         desc->Type = wined3d_desc.resource_type;
-        desc->Usage = wined3d_desc.usage;
+        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
         desc->Size = wined3d_desc.size;
         desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 47258de..d60f820 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -226,7 +226,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(IDirect3DSurface8 *iface, D3
 
     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
     desc->Type = wined3d_desc.resource_type;
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
     desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 9e25f8f..f3f2b20 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
         desc->Type = wined3d_desc.resource_type;
-        desc->Usage = wined3d_desc.usage;
+        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
         desc->Size = wined3d_desc.size;
         desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 505e17b..71923f5 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -207,7 +207,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DV
 
     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
     desc->Type = wined3d_desc.resource_type;
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
     desc->Width = wined3d_desc.width;
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index f223462..a713f16 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
         desc->Type = wined3d_desc.resource_type;
-        desc->Usage = wined3d_desc.usage;
+        desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
         desc->Size = wined3d_desc.size;
         desc->Width = wined3d_desc.width;




More information about the wine-cvs mailing list