Henri Verbeet : d3d8: Don' t expose wined3d internal flags to the application.
Alexandre Julliard
julliard at winehq.org
Wed Jan 11 13:39:59 CST 2012
Module: wine
Branch: master
Commit: ef9be113e231d4a706f8ca49a1106c9329e6fe96
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef9be113e231d4a706f8ca49a1106c9329e6fe96
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jan 10 20:36:59 2012 +0100
d3d8: Don't expose wined3d internal flags to the application.
---
dlls/d3d8/buffer.c | 4 ++--
dlls/d3d8/cubetexture.c | 2 +-
dlls/d3d8/surface.c | 2 +-
dlls/d3d8/texture.c | 2 +-
dlls/d3d8/volume.c | 2 +-
dlls/d3d8/volumetexture.c | 2 +-
6 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 6d9040d..3f0a657 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -243,7 +243,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
wined3d_mutex_unlock();
desc->Type = D3DRTYPE_VERTEXBUFFER;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->FVF = buffer->fvf;
@@ -539,7 +539,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
desc->Format = d3dformat_from_wined3dformat(buffer->format);
desc->Type = D3DRTYPE_INDEXBUFFER;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 6b5f223..f092f35 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -268,7 +268,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 47258de..d60f820 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -226,7 +226,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(IDirect3DSurface8 *iface, D3
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 9e25f8f..f3f2b20 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index 505e17b..71923f5 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -207,7 +207,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DV
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Width = wined3d_desc.width;
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index f223462..a713f16 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Width = wined3d_desc.width;
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