Matteo Bruni : wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
Alexandre Julliard
julliard at winehq.org
Thu Jan 19 14:56:52 CST 2012
Module: wine
Branch: master
Commit: cf5bc7a7117b270c5351d61628b0307c710768ec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cf5bc7a7117b270c5351d61628b0307c710768ec
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Jan 18 23:41:32 2012 +0100
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
---
dlls/wined3d/surface.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f38c148..7aa68d1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1071,6 +1071,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s
context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, SFLAG_INTEXTURE);
context_set_draw_buffer(context, GL_NONE);
context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
+ context_invalidate_state(context, STATE_FRAMEBUFFER);
if (gl_mask & GL_DEPTH_BUFFER_BIT)
{
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