Matteo Bruni : d3dcompiler: Use a separate bytecodewriter debug channel.

Alexandre Julliard julliard at winehq.org
Tue Jun 5 14:46:54 CDT 2012


Module: wine
Branch: master
Commit: 233101b0ca0a413abe3c62e3d867ae37daa951a4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=233101b0ca0a413abe3c62e3d867ae37daa951a4

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Jun  4 17:58:21 2012 +0200

d3dcompiler: Use a separate bytecodewriter debug channel.

---

 dlls/d3dcompiler_43/bytecodewriter.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 5a3e7f2..f24ac9d 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -27,7 +27,7 @@
 #include "d3d9types.h"
 #include "d3dcompiler_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
+WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
 
 /****************************************************************
  * General assembler shader construction helper routines follow *




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