Matteo Bruni : d3dcompiler: Use a separate bytecodewriter debug channel.
Alexandre Julliard
julliard at winehq.org
Tue Jun 5 14:46:54 CDT 2012
Module: wine
Branch: master
Commit: 233101b0ca0a413abe3c62e3d867ae37daa951a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=233101b0ca0a413abe3c62e3d867ae37daa951a4
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Jun 4 17:58:21 2012 +0200
d3dcompiler: Use a separate bytecodewriter debug channel.
---
dlls/d3dcompiler_43/bytecodewriter.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 5a3e7f2..f24ac9d 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -27,7 +27,7 @@
#include "d3d9types.h"
#include "d3dcompiler_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
+WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
/****************************************************************
* General assembler shader construction helper routines follow *
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