Christian Costa : d3drm: Fix SetMaterial macros.

Alexandre Julliard julliard at winehq.org
Wed Jun 6 15:35:20 CDT 2012


Module: wine
Branch: master
Commit: 1425c78c4cd894c23f6552bbd070745a6c0a9eaa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1425c78c4cd894c23f6552bbd070745a6c0a9eaa

Author: Christian Costa <titan.costa at gmail.com>
Date:   Tue Jun  5 22:45:36 2012 +0200

d3drm: Fix SetMaterial macros.

---

 include/d3drmobj.h |   16 ++++++++++------
 1 files changed, 10 insertions(+), 6 deletions(-)

diff --git a/include/d3drmobj.h b/include/d3drmobj.h
index c5f69b3..33721f9 100644
--- a/include/d3drmobj.h
+++ b/include/d3drmobj.h
@@ -2571,7 +2571,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c)              (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder_SetColor(p,a)                     (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder_SetTexture(p,a)                   (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder_SetMateria(p,a)                   (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a)                  (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b)         (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder_SetQuality(p,a)                   (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder_SetPerspective(p,a)               (p)->lpVtbl->SetPerspective(p,a)
@@ -2624,7 +2624,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder_SetColorRGB(p,a,b,c)              (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder_SetColor(p,a)                     (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder_SetTexture(p,a)                   (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder_SetMateria(p,a)                   (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder_SetMaterial(p,a)                  (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder_SetTextureTopology(p,a,b)         (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder_SetQuality(p,a)                   (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder_SetPerspective(p,a)               (p)->SetPerspective(a)
@@ -2745,7 +2745,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
 #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a)                 (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->lpVtbl->SetPerspective(p,a)
@@ -2801,7 +2801,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2,IDirect3DRMMeshBuilder)
 #define IDirect3DRMMeshBuilder2_SetColorRGB(p,a,b,c)             (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder2_SetColor(p,a)                    (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder2_SetTexture(p,a)                  (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder2_SetMateria(p,a)                  (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder2_SetMaterial(p,a)                 (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder2_SetTextureTopology(p,a,b)        (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder2_SetQuality(p,a)                  (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder2_SetPerspective(p,a)              (p)->SetPerspective(a)
@@ -2925,6 +2925,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder3_SetName(p,a)                     (p)->lpVtbl->SetName(p,a)
 #define IDirect3DRMMeshBuilder3_GetName(p,a,b)                   (p)->lpVtbl->GetName(p,a,b)
 #define IDirect3DRMMeshBuilder3_GetClassName(p,a,b)              (p)->lpVtbl->GetClassName(p,a,b)
+
 /*** IDirect3DRMMeshBuilder3 methods ***/
 #define IDirect3DRMMeshBuilder3_Load(p,a,b,c,d,e)                (p)->lpVtbl->Load(p,a,b,c,d,e)
 #define IDirect3DRMMeshBuilder3_Save(p,a,b,c)                    (p)->lpVtbl->Save(p,a,b,c)
@@ -2943,7 +2944,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c)             (p)->lpVtbl->SetColorRGB(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_SetColor(p,a)                    (p)->lpVtbl->SetColor(p,a)
 #define IDirect3DRMMeshBuilder3_SetTexture(p,a)                  (p)->lpVtbl->SetTexture(p,a)
-#define IDirect3DRMMeshBuilder3_SetMateria(p,a)                  (p)->lpVtbl->SetMateria(p,a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a)                 (p)->lpVtbl->SetMaterial(p,a)
 #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b)        (p)->lpVtbl->SetTextureTopology(p,a,b)
 #define IDirect3DRMMeshBuilder3_SetQuality(p,a)                  (p)->lpVtbl->SetQuality(p,a)
 #define IDirect3DRMMeshBuilder3_SetPerspective(p,a)              (p)->lpVtbl->SetPerspective(p,a)
@@ -2957,9 +2958,11 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p,a,b,c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c)               (p)->lpVtbl->AddVertex(p,a,b,c)
 #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c)               (p)->lpVtbl->AddNormal(p,a,b,c)
+
 #define IDirect3DRMMeshBuilder3_CreateFace(p,a)                  (p)->lpVtbl->CreateFace(p,a)
 #define IDirect3DRMMeshBuilder3_GetQuality(p)                    (p)->lpVtbl->GetQuality(p)
 #define IDirect3DRMMeshBuilder3_GetPerspective(p)                (p)->lpVtbl->GetPerspective(p)
+
 #define IDirect3DRMMeshBuilder3_GetFaceCount(p)                  (p)->lpVtbl->GetFaceCount(p)
 #define IDirect3DRMMeshBuilder3_GetVertexCount(p)                (p)->lpVtbl->GetVertexCount(p)
 #define IDirect3DRMMeshBuilder3_GetVertexColor(p,a)              (p)->lpVtbl->GetVertexColor(p,a)
@@ -3016,7 +3019,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder3_SetColorRGB(p,a,b,c)             (p)->SetColorRGB(a,b,c)
 #define IDirect3DRMMeshBuilder3_SetColor(p,a)                    (p)->SetColor(a)
 #define IDirect3DRMMeshBuilder3_SetTexture(p,a)                  (p)->SetTexture(a)
-#define IDirect3DRMMeshBuilder3_SetMateria(p,a)                  (p)->SetMateria(a)
+#define IDirect3DRMMeshBuilder3_SetMaterial(p,a)                 (p)->SetMaterial(a)
 #define IDirect3DRMMeshBuilder3_SetTextureTopology(p,a,b)        (p)->SetTextureTopology(a,b)
 #define IDirect3DRMMeshBuilder3_SetQuality(p,a)                  (p)->SetQuality(a)
 #define IDirect3DRMMeshBuilder3_SetPerspective(p,a)              (p)->SetPerspective(a)
@@ -3031,6 +3034,7 @@ DECLARE_INTERFACE_(IDirect3DRMMeshBuilder3,IDirect3DRMVisual)
 #define IDirect3DRMMeshBuilder3_AddVertex(p,a,b,c)               (p)->AddVertex(a,b,c)
 #define IDirect3DRMMeshBuilder3_AddNormal(p,a,b,c)               (p)->AddNormal(a,b,c)
 #define IDirect3DRMMeshBuilder3_CreateFace(p,a)                  (p)->CreateFace(a)
+
 #define IDirect3DRMMeshBuilder3_GetQuality(p)                    (p)->GetQuality()
 #define IDirect3DRMMeshBuilder3_GetPerspective(p)                (p)->GetPerspective()
 #define IDirect3DRMMeshBuilder3_GetFaceCount(p)                  (p)->GetFaceCount()




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