Matteo Bruni : d3dcompiler: Dump preprocessed shader sources.

Alexandre Julliard julliard at winehq.org
Thu Jun 7 13:39:16 CDT 2012


Module: wine
Branch: master
Commit: a8839cd1def1ed9fa08b6a84dd183b093d95deeb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a8839cd1def1ed9fa08b6a84dd183b093d95deeb

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Jun  7 00:19:01 2012 +0200

d3dcompiler: Dump preprocessed shader sources.

---

 dlls/d3dcompiler_43/compiler.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 043d231..1eb07ce 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -500,6 +500,8 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
     ID3DBlob *buffer;
     char *pos;
 
+    TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
+
     FIXME("Parse compilation target.\n");
     shader = parse_hlsl_shader(preproc_shader, ST_VERTEX, 2, entrypoint, &messages);
 




More information about the wine-cvs mailing list