Christian Costa : d3drm: Free texture object when releasing mesh builder object.

Alexandre Julliard julliard at winehq.org
Mon Jun 11 15:08:06 CDT 2012


Module: wine
Branch: master
Commit: a77fd778c2f3ead593f6a9d692a8032e0cb17699
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a77fd778c2f3ead593f6a9d692a8032e0cb17699

Author: Christian Costa <titan.costa at gmail.com>
Date:   Fri Jun  8 15:38:43 2012 +0200

d3drm: Free texture object when releasing mesh builder object.

---

 dlls/d3drm/meshbuilder.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 56f53fd..043f395 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -367,6 +367,8 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
     {
         if (This->material)
             IDirect3DRMMaterial2_Release(This->material);
+        if (This->texture)
+            IDirect3DRMTexture3_Release(This->texture);
         HeapFree(GetProcessHeap(), 0, This->name);
         HeapFree(GetProcessHeap(), 0, This->pVertices);
         HeapFree(GetProcessHeap(), 0, This->pNormals);




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