Henri Verbeet : ddraw: Use wined3d_get_adapter_display_mode() in ddraw_create_swapchain().
Alexandre Julliard
julliard at winehq.org
Wed Jun 20 13:49:44 CDT 2012
Module: wine
Branch: master
Commit: bf9b2a89ba075d4df7dbf6066e8b936c089e2f4e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bf9b2a89ba075d4df7dbf6066e8b936c089e2f4e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jun 20 17:45:15 2012 +0200
ddraw: Use wined3d_get_adapter_display_mode() in ddraw_create_swapchain().
---
dlls/ddraw/ddraw.c | 7 +------
1 files changed, 1 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index e5bd7d6..f38734b 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -670,12 +670,7 @@ static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL win
struct wined3d_display_mode mode;
HRESULT hr = WINED3D_OK;
- /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
- * here, since we don't actually have a swapchain yet, but
- * wined3d_device_get_display_mode() has some special handling for color
- * depth changes. */
- hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
- if (FAILED(hr))
+ if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
{
ERR("Failed to get display mode.\n");
return hr;
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