Henri Verbeet : wined3d: Remove an outdated comment from load_vertex_data() .

Alexandre Julliard julliard at winehq.org
Thu Mar 8 14:26:22 CST 2012


Module: wine
Branch: master
Commit: b8a22ebef0d2625829f54f6709f74575e6c8b82d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b8a22ebef0d2625829f54f6709f74575e6c8b82d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  7 18:38:54 2012 +0100

wined3d: Remove an outdated comment from load_vertex_data().

---

 dlls/wined3d/state.c |    8 --------
 1 files changed, 0 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c0e0c0e..264d16d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
     }
 
     /* Diffuse Colour --------------------------------------------*/
-    /*  WARNING: Data here MUST be in RGBA format, so cannot      */
-    /*     go directly into fast mode from app pgm, because       */
-    /*     directx requires data in BGRA format.                  */
-    /* currently fixupVertices swizzles the format, but this isn't*/
-    /* very practical when using VBOs                             */
-    /* NOTE: Unless we write a vertex shader to swizzle the colour*/
-    /* , or the user doesn't care and wants the speed advantage   */
-
     if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
     {
         e = &si->elements[WINED3D_FFP_DIFFUSE];




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