Henri Verbeet : wined3d: Remove an outdated comment from load_vertex_data() .
Alexandre Julliard
julliard at winehq.org
Thu Mar 8 14:26:22 CST 2012
Module: wine
Branch: master
Commit: b8a22ebef0d2625829f54f6709f74575e6c8b82d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b8a22ebef0d2625829f54f6709f74575e6c8b82d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 7 18:38:54 2012 +0100
wined3d: Remove an outdated comment from load_vertex_data().
---
dlls/wined3d/state.c | 8 --------
1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index c0e0c0e..264d16d 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
}
/* Diffuse Colour --------------------------------------------*/
- /* WARNING: Data here MUST be in RGBA format, so cannot */
- /* go directly into fast mode from app pgm, because */
- /* directx requires data in BGRA format. */
- /* currently fixupVertices swizzles the format, but this isn't*/
- /* very practical when using VBOs */
- /* NOTE: Unless we write a vertex shader to swizzle the colour*/
- /* , or the user doesn't care and wants the speed advantage */
-
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{
e = &si->elements[WINED3D_FFP_DIFFUSE];
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