Henri Verbeet : wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available.

Alexandre Julliard julliard at winehq.org
Fri Mar 9 12:34:19 CST 2012


Module: wine
Branch: master
Commit: 6eb5c891ac367588f3060edf5a22f7c33549cf91
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6eb5c891ac367588f3060edf5a22f7c33549cf91

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar  8 20:27:14 2012 +0100

wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available.

---

 dlls/wined3d/utils.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 847366e..66c8444 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -729,6 +729,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_RGB,                     GL_UNSIGNED_SHORT,                6,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE,        convert_r16g16},
+    {WINED3DFMT_R16G16_UNORM,           GL_RG16,                          GL_RG16,                                0,
+            GL_RG,                      GL_UNSIGNED_SHORT,                0,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_B10G10R10A2_UNORM,      GL_RGB10_A2,                      GL_RGB10_A2,                            0,
             GL_BGRA,                    GL_UNSIGNED_INT_2_10_10_10_REV,   0,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,




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