Henri Verbeet : wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program.

Alexandre Julliard julliard at winehq.org
Mon Mar 12 11:59:55 CDT 2012


Module: wine
Branch: master
Commit: 6396ad9e4517bbae146d774137207e7d91f2b25c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6396ad9e4517bbae146d774137207e7d91f2b25c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Mar 11 22:03:11 2012 +0100

wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program.

---

 dlls/wined3d/directx.c |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 56c4066..5c46d07 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2542,20 +2542,21 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
         TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
-        glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
-        gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
-        TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
 
         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
         {
             GLint tmp;
+            glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
+            gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
         }
         else
         {
+            gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
         }
+        TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
         TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
 
         if (gl_info->supported[ARB_VERTEX_SHADER])




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